Socket.IO 1.4.5

We just published some quick fixes!

  • Fixed socket.io-client usage with NativeScript.
  • Fixed graceful close of the attached http Server of socket.io and engine.io.

Get the latest client from the CDN:

<script src="https://cdn.socket.io/socket.io-1.4.5.js"></script>

Socket.IO 1.4.4

We just published to fixes for socket.io-client:

  • Building with browserify or webpack is now completely straightforward. No need to exclude/ignore or noParse/externals the ws module.
  • Improved the JSONP transport when socket.io-client or engine.io-client are lazily evaluated or the <script> tag that included them gets removed.

Get the latest client from the CDN:

<script src="https://cdn.socket.io/socket.io-1.4.4.js"></script>

Socket.IO 1.4.1, 1.4.2 and 1.4.3

We published three minor releases right after 1.4.0 addressing build issues in different environments.

<script src="https://cdn.socket.io/socket.io-1.4.3.js"></script>

Socket.IO 1.4.0

Socket.IO 1.4.0 ship with new features like automatic compression for XHR and WebSockets, lots of bug fixes and significant performance and memory improvements.

Compression is enabled by default, as it’s highly beneficial for most application payloads. The following example shows the savings for a realtime stream of tweets.

Read more

Socket.IO 1.3.7

Socket.IO 1.3.7 includes support for io.js and Node.JS 4.0.0.

<script src="https://cdn.socket.io/socket.io-1.3.7.js"></script>

Socket.IO 1.3.6

Socket.IO 1.3.6 addresses a build issue with the ws module on Windows.

<script src="https://cdn.socket.io/socket.io-1.3.6.js"></script>

Socket.IO P2P

Today we’re very happy to introduce Socket.IO P2P, the easiest way to establish a bidirectional events channel between two peers with a server fallback to provide maximum reliability.

Let’s look at the API and build a little chat application. Or check out the repository directly!

Read more

Socket.IO C++

I’m really proud to announce the first release of the Socket.IO C++ Client on GitHub!

Based on Boost and WebSocket++, this full-featured Socket.IO 1.0 client has the fundamental advantage of working on multiple platforms. Check out the directory of examples. It contains examples of iOS, QT, and CLI chat clients!

To learn how to use this client, I put together a QT chat example that communicates using a Socket.IO Node.JS chat server. Keep reading for step-by-step instructions.

Read more

Socket.IO on iOS

We are pleased to announce the immediate availability of the Socket.IO Swift Client! You’ll now be able to write code that runs natively on iOS and OSX, while maintaining the simplicity and expressiveness of the JavaScript client!

import Foundation
let socket = SocketIOClient(socketURL: "localhost:8880")
socket.on("important message") {data, ack in
    println("Message for you! \(data?[0])")
    ack?("I got your message, and I'll send my response")
    socket.emit("response", "Hello!")
}
socket.connect()

To show how you can use it in a real project, I’ll show you how to create a small Tic Tac Toe app like the one shown above.

Read more

Socket.IO 1.3.5

Socket.IO 1.3.5 addresses a parser issue. Upgrade recommended. Completely backwards-compatible.

<script src="https://cdn.socket.io/socket.io-1.3.5.js"></script>