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Version: 4.x

TypeScript

Starting with v3, Socket.IO now has first class support for TypeScript.

Types for the server

First, declare some types:

interface ServerToClientEvents {
noArg: () => void;
basicEmit: (a: number, b: string, c: Buffer) => void;
withAck: (d: string, callback: (e: number) => void) => void;
}

interface ClientToServerEvents {
hello: () => void;
}

interface InterServerEvents {
ping: () => void;
}

interface SocketData {
name: string;
age: number;
}

And use them when creating your server:

const io = new Server<
ClientToServerEvents,
ServerToClientEvents,
InterServerEvents,
SocketData
>();

Then, profit from the help of your IDE!

The events declared in the ServerToClientEvents interface are used when sending and broadcasting events:

io.on("connection", (socket) => {
socket.emit("noArg");
socket.emit("basicEmit", 1, "2", Buffer.from([3]));
socket.emit("withAck", "4", (e) => {
// e is inferred as number
});

// works when broadcast to all
io.emit("noArg");

// works when broadcasting to a room
io.to("room1").emit("basicEmit", 1, "2", Buffer.from([3]));
});

The ones declared in the ClientToServerEvents interface are used when receiving events:

io.on("connection", (socket) => {
socket.on("hello", () => {
// ...
});
});

The ones declared in the InterServerEvents interface are used for inter-server communication (added in socket.io@4.1.0):

io.serverSideEmit("ping");

io.on("ping", () => {
// ...
});

And finally, the SocketData type is used to type the socket.data attribute (added in socket.io@4.4.0):

io.on("connection", (socket) => {
socket.data.name = "john";
socket.data.age = 42;
});
caution

These type hints do not replace proper validation/sanitization of the input. As usual, never trust user input.

Types for the client

On the client side, you can reuse the same ServerToClientEvents and ClientToServerEvents interfaces:

import { io, Socket } from "socket.io-client";

// please note that the types are reversed
const socket: Socket<ServerToClientEvents, ClientToServerEvents> = io();

Similarly, the events declared in the ClientToServerEvents interface are used when sending events:

socket.emit("hello");

And the ones declared in ServerToClientEvents are used when receiving events:

socket.on("noArg", () => {
// ...
});

socket.on("basicEmit", (a, b, c) => {
// a is inferred as number, b as string and c as buffer
});

socket.on("withAck", (d, callback) => {
// d is inferred as string and callback as a function that takes a number as argument
});

Custom types for each namespace

Since each Namespace can have its own set of events, you can also provide some types for each one of them:

import { Server } from "socket.io";

// types for the main namespace
const io = new Server<ClientToServerEvents, ServerToClientEvents, InterServerEvents, SocketData>();

// types for the namespace named "/my-namespace"
interface NamespaceSpecificClientToServerEvents {
foo: (arg: string) => void
}

interface NamespaceSpecificServerToClientEvents {
bar: (arg: string) => void;
}

interface NamespaceSpecificInterServerEvents {
// ...
}

interface NamespaceSpecificSocketData {
// ...
}

const myNamespace: Namespace<
NamespaceSpecificClientToServerEvents,
NamespaceSpecificServerToClientEvents,
NamespaceSpecificInterServerEvents,
NamespaceSpecificSocketData
> = io.of("/my-namespace");

myNamespace.on("connection", (socket) => {
socket.on("foo", () => {
// ...
});

socket.emit("bar", "123");
});

And on the client side:

import { io, Socket } from "socket.io-client";

const socket: Socket<
NamespaceSpecificServerToClientEvents,
NamespaceSpecificClientToServerEvents
> = io("/my-namespace");

socket.on("bar", (arg) => {
console.log(arg); // "123"
});